Author Topic: Practical Android 4 Games Development by J. F. DiMarzio  (Read 1260 times)

logFarm

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Practical Android 4 Games Development by J. F. DiMarzio
« on: Saturday 2015-March-28 06:05:37 PM »
I read this book to get a handle on OpenGL and OpenGL for Android:
Practical Android 4 Games Development by J. F. DiMarzio

It definitely got me started and 'Debris Field' was the result.

I ran with the example code but as a result 'Debris Field' didn't have
a design and so suffers from some poor game play.

It has gone through a few iterations, I layering-on what I hoped
would-be improved features and better sprites. The sprites were
improved a little bit and perhaps the new features added a little bit
to the game play but in the end, because I never started with a game
design, 'Debris Field', in its current form has reached its limit.