Author Topic: wobbegong platform hopper update  (Read 1171 times)


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wobbegong platform hopper update
« on: Sunday 2016-January-03 12:27:09 PM »
Based on feed back from: Tipsy Cleric

- maps have been modified so they start with fewer jewels and blocks
- two 'power ups' fall from the top: jump-boost and rapid-fire
- left control key highlights jewels; useful for finding illusive jewels

If like me you are an amateur game developer and have built a
'map making tool' where the maps made with that tool are loaded into
your game for the player to navigate, then you probably already
know what I have just recently learned:

- keep map sizes small

I got excited by map-making for several reasons:

- my map-making-tool works !!
- look at what I can do with it !!

The resulting maps created with enthusiasm turn out to be too large
and complex, playing beautifully for me because I am the developer
and everything has always run nicely on my computer... but this is
not the experience of the person who has never played my game
before. To them the maps are intimidating and cluttered:

- the levels are unnecessarily long and so boring

Personally, I needed someone to give me feedback, for me to realise
there was a problem with my game map sizes.

New version can be down loaded here: