Recent Posts

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21
Meta Automata :: game / Meta Automata prototype :: 0.25.1
« Last post by logFarm on Tuesday 2016-March-15 04:51:27 PM »
version number: 0.25.1

changes:

more networking:

- more than two players can join a server

- players can place and pickup fences

  all other players will see the fences appear and disappear

  F and E keys respectively

to test this networking feature:

- start multiple game instances, either on the same computer or
  separate computers

- on one of the game instances press: F9

  this will turn on the server

  currently all objects other than the trees and boulders will
  disappear from that game instance

- on the other game instances press: F7

  those games will search for Meta Automata servers

  if F9 has been pressed on one of the game instances, its IP will be
  listed like this:

  1 :: 192.168.1.blah

  your message will be slightly different

- press: 1

  to connect to that computer

  again all of the game objects will disappear except for trees and
  boulders but all players should be visible, represented as blocks
  and each player can move and jump using arrow keys and the G key

----

Speak soon
22
Meta Automata :: game / Meta Automata prototype :: 0.25
« Last post by logFarm on Sunday 2016-March-13 05:00:15 PM »
version number: 0.25

changes:

UDP networking update:

- start two games instances, either on the same computer or two
separate computers

- on one of the game instances press: F9

this will turn on the server

currently all objects other than the trees and boulders will
disappear from that game instance

- on the other game instance press: F7

the game will search for Meta Automata servers

if F9 has been pressed on the other game instance, then it should be
listed like this:

1 :: 192.168.1.blah

your message will be slightly different

- press: 1

to connect to that computer

again all of the game objects will disappear except for trees and
boulders but both computers should be able to see the other
player, represented as blocks

it would be great to hear about peoples' lag, smoothness or lack of
either

you can speed run for a few seconds until you get bored :-)

regarding multi-player, to come:

more than two players
machines, parasites, birds, etc
grown objects, currently ammunition and oil
text chat
PvP
----

indieDB has labelled the download as metaAutomata.24.zip so I have my version numbers out of sync but metaAutomata.24.zip is what I just uploaded

Speak soon
23
Meta Automata :: game / Meta Automata prototype :: 0.24
« Last post by logFarm on Friday 2016-March-11 04:22:11 PM »
version number: 0.24

changes:

working on UDP networking

how it currently works:

- start a game instance and press a key to start the server on that
  game instance

- start another instance of the game and press a key to start sending
  this player's location details

- the server side game instance shows the connecting-player as a red
  block

client and server are communicating nicely; currently at a rate of: 20
per second; if anyone has an opinion about this I'd be glad to hear it
but at 20 per second the connecting-player moves smoothly on the server
side

no uploads today, hopefully in the next day or two with client and
server functionality

----

Speak soon
24
Meta Automata :: game / Meta Automata prototype :: 0.22
« Last post by logFarm on Thursday 2016-March-10 04:14:45 PM »
version number: 0.22 (prototype)

changes:

- yellow bird machines reproduce themselves when they lay a machine

  bird machines are useful for culling parasites but they also eat and
  damage machines which is particularly problematic if the player owns
  a level because parasites don't spawn on owned-levels so the bird
  machines just eat machines

  when all bird machines are killed they will not re-spawn again so it
  is possible to rid a map of bird machines

  bird machine numbers are saved when the game is saved: F2 & F5

- the player can now destroy bird machines

  it's not that easy to shoot bird machines because they fly most of
  the time but they only take one hit to destroy them

  they currently drop the same loot as parasites

- turrets have a new switch :: 5 key

  the 5 key toggles on / off
 
  - shoot at bird machines and parasites
  - just shoot at parasites

  when a turret targets both bird machines and parasites the turret
  will obviously run out of ammunition more quickly but your repair
  robot will reload them for you, if you have one

----

Speak soon
25
Meta Automata :: game / Meta Automata prototype :: 0.21
« Last post by logFarm on Wednesday 2016-March-09 04:52:42 PM »
version number: 0.21 (prototype)

changes:

- player owns a level when they own all machines on a level

  these details are saved to the game's save file :: press F2 to save,
  F5 to load

  when a player owns a level parasites will no longer spawn there

  the player can not enter a tunnel to the next map unless they own
  the current map but they can enter the yellow-ish tunnel to a
  previous map because the player already owns a previous map

- there's a bit of delay before parasites spawn, currently 60 seconds
  to give the player a moment to get organised

----

Speak soon
26
Meta Automata :: game / Meta Automata prototype :: 0.20
« Last post by logFarm on Tuesday 2016-March-08 08:50:54 PM »
version number: 0.20 (prototype)

changes:

- inventory navigation and update tweaks

- blender object damage colour reset tweaks

- text on screen tweaks

----

Speak soon
27
Meta Automata :: game / Meta Automata prototype :: 0.19
« Last post by logFarm on Monday 2016-March-07 04:36:33 PM »
version number: 0.19 (prototype)

changes:

yellow bird machines:

- when they are hungry their flag turns red until they have fed

  currently their sustenance are parasites and now machine parts
  when they target a machine for food they will cause a random
  amount of damage to it

- when they are ready to lay a machine and there is oil on the ground,
  their flag turns green but hunger takes priority so if they become
  hungry during the process of finding oil, they will find food
  instead (machines and parasites)

- if their flag is yellow then they are neither hungry or building so
  will target and repair random machines, a random amount

MENDED: switching on the inventory cursor with the tab key was
        unreliable

MENDED: blender objects did not change colour when they were damaged

        changing colour depending on damage might stick around but was
        originally added for the prototype only; the plan is to have
        flames, smoke, etc but the colour change is a simple
        indication of damage

---

Speak soon
28
Meta Automata :: game / Meta Automata prototype :: 0.18
« Last post by logFarm on Sunday 2016-March-06 08:44:53 PM »
version number: 0.18 (prototype)

changes:

- improved performance

  by 'performance' (and 'improvement') I mean CPU usage and I also
  mean that this improvement has only been measured by observation,
  benchmark software has not been used

  On my four year old laptop; top and gkrellm show a lower CPU usage
  while playing and the game feels smoother to me

- the ground image is now endless, it was possible to see the edge of
  the ground image

  the image will be replaced eventually

----

Speak soon
29
Meta Automata :: game / Meta Automata prototype :: 0.17
« Last post by logFarm on Saturday 2016-March-05 04:36:39 PM »
version number: 0.17 (prototype)

changes:

MENDED: selecting an inventory item with:

        tab key followed by [ ] to navigate items

        was not working properly, kept bounce back to first item on
        page 1 of the inventory

MENDED: inventory page numbers flashed randomly

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Speak soon
30
Meta Automata :: game / Meta Automata prototype :: 0.16
« Last post by logFarm on Friday 2016-March-04 04:41:33 PM »
version number: 0.16 (prototype)

changes:

- tab to select inventory items, left and right brackets [, ] will
  scroll across next and previous pages respectively, selecting the
  inventory items

- shop text is more useful, briefly explaining how to sell inventory
  items

MENDED: tab to show inv' item description, move onto shop, press e ::
      text overlaps

- show blueprint: page number / total blueprint pages

  see blueprints by pressing: B

- cleaned up other overlapping text

- blueprint window requires left-control + return, instead of just
  return; making the keyboard actions consistent

- added a blender object for turrets, press: T

  experimenting with blender objects as interactive objects, in place
  of basic blocks

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Speak soon
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