Around 2010, inspired by Mojang he began to try his hand at Java game development.
Recent games have been built using libGDX.
Though it never crossed Paul's mind to harm these real super market dwellers, it did occur to him that there might be some game mechanics to explore.
It's not too much of a stretch to imagine the slow moving people as zombies and abandoned objects as randomly placed obstacles.
The game consists of two types of 2D maps:
All graphical assets were drawn using GIMP.
Linux Multimedia Studio was used to knock up something that might pass as music.
Sound effects were created by tapping various things with pencils and screw drivers and recording them with a mob. Finally a bit of editing with Audacity.
All development is via a Ubuntu desktop, using both Netbeans and Android Studio.
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